Crackle
A glazed ceramic tile.
Knobs
Preset
#2F6A66
Light2
Shape1
Motion1
Texture2
Follow the pointer
Drives tiltX and tiltY.
Still frame
What reduced motion shows: 2 s.
Install
Code
components/isomer/crackle.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Crackle.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount } from './useIsomerCanvas'; import { useLive, usePointer, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './crackle.js'; const { DEFAULTS, mount } = runtime as { DEFAULTS: CrackleKnobs; mount: Mount }; export interface CrackleKnobs { tiltX: number; tiltY: number; accent: string; crazing: number; gloss: number; pooling: number; grain: number; roomLight: number; lightHeight: number; crackDepth: number; stain: number; sway: number; } export interface CrackleProps extends Partial<CrackleKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** Draw t = 2 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: tiltX, tiltY add the * device tilt (the pointer until it arrives; iOS Safari needs `requestTilt()` from a tap), each through one * follow spring, with the props as the rest. Default true. */ live?: boolean; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<CrackleKnobs> = { inputs: [{ name: 'tiltX', source: 'tilt.x' }, { name: 'tiltY', source: 'tilt.y' }], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, }; export const crackleDefaults: Readonly<CrackleKnobs> = DEFAULTS; export function Crackle({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, live, ...props }: CrackleProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof CrackleKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 2.0 }); usePointer(ref, inputs); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
99.9Pass
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.