Mercury
A progress bar of liquid chrome, with a convex meniscus and a leading drop that separates at speed and merges as it settles.
Knobs
Preset
#FF7A3D
Colour2
#FFFFFF
Light2
Texture1
Still frame
What reduced motion shows: 2.5 s.
Install
Code
components/isomer/mercury.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Mercury.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount } from './useIsomerCanvas'; import { useLive, usePointer, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './mercury.js'; const { DEFAULTS, mount } = runtime as { DEFAULTS: MercuryKnobs; mount: Mount }; export interface MercuryKnobs { accent: string; trackHeight: number; weight: number; split: number; grain: number; windowTint: string; trackTone: number; lampStrength: number; windowHeight: number; progress: number; fromProgress: number; } export interface MercuryProps extends Partial<MercuryKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** The clock stops at t = 2.5 and holds that frame. Draw t = 2.5 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: A press on the canvas * restarts the effect and flips `progress`, starting from where its spring was. Default true. */ live?: boolean; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<MercuryKnobs> = { inputs: [], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, event: { trigger: 'press', state: 'progress', from: 'fromProgress', spring: k => ({ stiffness: 110 / k.weight, dampingRatio: 1 }) }, settleAt: 2.5, }; export const mercuryDefaults: Readonly<MercuryKnobs> = DEFAULTS; export function Mercury({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, live, ...props }: MercuryProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof MercuryKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 2.5, settleAt: inputs.enabled ? undefined : 2.5 }); usePointer(ref, inputs); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.