Engrave
A headline engraved into a brushed brass plate.
Knobs
Preset
#C9A35C
Colour1
#3A2810
Shape3
Texture3
Interaction1
Follow the pointer
Drives tiltX and tiltY.
Still frame
What reduced motion shows: 2 s.
Install
Code
components/isomer/engrave.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Engrave.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount, type ImageInput, type ImageSource } from './useIsomerCanvas'; import { useLive, usePointer, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './engrave.js'; // @ts-ignore: the baked atlas as a PNG data URL import atlas from './engrave.image.js'; const { DEFAULTS, mount, loadImage } = runtime as { DEFAULTS: EngraveKnobs; mount: Mount; loadImage: (url: string) => Promise<ImageSource> }; export interface EngraveKnobs { accent: string; lightAngle: number; sheen: number; grooveDepth: number; groove: string; plateMargin: number; screws: number; cornerRadius: number; brush: number; wear: number; grain: number; tiltDepth: number; tiltX: number; tiltY: number; } export interface EngraveProps extends Partial<EngraveKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** Draw t = 2 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** The image the shader reads. Default: the baked glyph atlas of "Suite 12". */ image?: ImageInput; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: tiltX, tiltY add the * device tilt (the pointer until it arrives; iOS Safari needs `requestTilt()` from a tap), each through one * follow spring, with the props as the rest. Default true. */ live?: boolean; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<EngraveKnobs> = { inputs: [{ name: 'tiltX', source: 'tilt.x' }, { name: 'tiltY', source: 'tilt.y' }], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, }; export const engraveDefaults: Readonly<EngraveKnobs> = DEFAULTS; export function Engrave({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, image, live, ...props }: EngraveProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof EngraveKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 2.0, image: image ?? atlas, loadImage }); usePointer(ref, inputs); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.