Glitter

A dense metallic glitter coat in smoky plum.

isomer.sh/effects/glitter

Knobs

Continue on iPhone
Preset
#342331
#EBC6D9
1.00
1.00
Colour1
0.12
Light2
0.55
0.50
Shape2
1.00
0.50
Motion1
0.35
Texture1
0.25
Interaction1
1.00
Follow the pointer

Drives tiltX and tiltY.

Still frame

What reduced motion shows: 2 s.

Install

Code

components/isomer/glitter.tsx
'use client';
// Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Glitter.tsx)
// generated by packages/react/scripts/gen-components.mjs, do not edit
import type { CSSProperties } from 'react';
import { useIsomerCanvas, usePrefersReducedMotion, type Mount } from './useIsomerCanvas';
import { useLive, usePointer, type LiveSpec } from './live';
// @ts-ignore: the runtime is plain JS with no type declarations
import * as runtime from './glitter.js';

const { DEFAULTS, mount } = runtime as { DEFAULTS: GlitterKnobs; mount: Mount };

export interface GlitterKnobs {
  tiltX: number;
  tiltY: number;
  base: string;
  flakeColor: string;
  hueSpread: number;
  lampStrength: number;
  sheen: number;
  glint: number;
  flakeSize: number;
  density: number;
  lobeTightness: number;
  twinkle: number;
  grain: number;
  tiltDepth: number;
}

export interface GlitterProps extends Partial<GlitterKnobs> {
  className?: string;
  style?: CSSProperties;
  /** Render this one frame (seconds) and run no clock. Used by the parity tests. */
  time?: number;
  paused?: boolean;
  /** Draw t = 2 once when the user prefers reduced motion. Default true. */
  respectReducedMotion?: boolean;
  /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */
  preserveDrawingBuffer?: boolean;
  /**
   * Live inputs, when there is no `time` and the user does not prefer reduced motion: tiltX, tiltY add the
   * device tilt (the pointer until it arrives; iOS Safari needs `requestTilt()` from a tap), each through one
   * follow spring, with the props as the rest. Default true.
   */
  live?: boolean;
}

/** Where each live input comes from: the spec's `live` block. */
const LIVE: LiveSpec<GlitterKnobs> = {
  inputs: [{ name: 'tiltX', source: 'tilt.x' }, { name: 'tiltY', source: 'tilt.y' }],
  follow: { stiffness: 1200.0, dampingRatio: 1.0 },
};

export const glitterDefaults: Readonly<GlitterKnobs> = DEFAULTS;

export function Glitter({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, live, ...props }: GlitterProps) {
  const knobs = { ...DEFAULTS };
  for (const k of Object.keys(DEFAULTS) as (keyof GlitterKnobs)[]) {
    const v = props[k];
    if (v !== undefined) (knobs as Record<string, unknown>)[k] = v;
  }
  // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no
  // sensors, no pointer, no events) and the knobs render as given.
  const reduced = usePrefersReducedMotion() && respectReducedMotion !== false;
  const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced);
  const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 2.0 });
  usePointer(ref, inputs);
  return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />;
}

Parity

iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.