Smoke
A single thread of incense smoke rising in still air.
Knobs
Preset
#F1E4D0
Light2
Shape2
Motion1
Texture2
Still frame
What reduced motion shows: 1 s.
Install
Code
components/isomer/smoke.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Smoke.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount } from './useIsomerCanvas'; import { useLive, usePointer, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './smoke.js'; const { DEFAULTS, mount } = runtime as { DEFAULTS: SmokeKnobs; mount: Mount }; export interface SmokeKnobs { accent: string; drift: number; thickness: number; rise: number; grain: number; smokeBright: number; selfShadow: number; spread: number; curlDetail: number; churn: number; clumping: number; px: number; } export interface SmokeProps extends Partial<SmokeKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** Draw t = 1 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: px follow the pointer * over the canvas, each through one follow spring, with the props as the rest. Default true. */ live?: boolean; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<SmokeKnobs> = { inputs: [{ name: 'px', source: 'pointer.x' }], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, }; export const smokeDefaults: Readonly<SmokeKnobs> = DEFAULTS; export function Smoke({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, live, ...props }: SmokeProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof SmokeKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 1.0 }); usePointer(ref, inputs); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.