Watercolour
A watercolour headline on cold-press paper.
Knobs
Preset
#467B70
Colour3
#536E8C
#F3EEE3
Shape3
Motion1
Texture3
Still frame
What reduced motion shows: 7 s.
Install
Code
components/isomer/watercolour.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Watercolour.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount, type ImageInput, type ImageSource } from './useIsomerCanvas'; import { useLive, usePointer, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './watercolour.js'; // @ts-ignore: the baked atlas as a PNG data URL import atlas from './watercolour.image.js'; const { DEFAULTS, mount, loadImage } = runtime as { DEFAULTS: WatercolourKnobs; mount: Mount; loadImage: (url: string) => Promise<ImageSource> }; export interface WatercolourKnobs { pigment: string; secondPigment: string; paper: string; bleed: number; edgeRing: number; edgeWidth: number; flowSpeed: number; dryTime: number; granulation: number; paperTooth: number; pigmentLoad: number; bloom: number; washVariation: number; sizeScale: number; } export interface WatercolourProps extends Partial<WatercolourKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** The clock stops at t = 11 and holds that frame. Draw t = 7 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** The image the shader reads. Default: the baked glyph atlas of "Spring notes". */ image?: ImageInput; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: A press on the canvas * restarts the effect. Default true. */ live?: boolean; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<WatercolourKnobs> = { inputs: [], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, event: { trigger: 'press' }, settleAt: 11.0, }; export const watercolourDefaults: Readonly<WatercolourKnobs> = DEFAULTS; export function Watercolour({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, image, live, ...props }: WatercolourProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof WatercolourKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 7.0, settleAt: inputs.enabled ? undefined : 11.0, image: image ?? atlas, loadImage }); usePointer(ref, inputs); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.