Taffy
Pull to refresh as a bead of glossy liquid.
Knobs
Preset
#F49A2A
Colour1
#2A0B03
Light2
Shape2
Motion4
Texture1
Still frame
What reduced motion shows: 2 s.
Install
Code
components/isomer/taffy.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Taffy.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount } from './useIsomerCanvas'; import { useLive, usePointer, useScroll, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './taffy.js'; const { DEFAULTS, mount } = runtime as { DEFAULTS: TaffyKnobs; mount: Mount }; export interface TaffyKnobs { liquid: string; rim: string; gloss: number; glow: number; shadow: number; thickness: number; dropSize: number; thin: number; weight: number; damping: number; snap: number; drift: number; grain: number; trigger: number; pull: number; snapAt: number; } export interface TaffyProps extends Partial<TaffyKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** Draw t = 2 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: pull adds how far the * scroll is pulled past its top (see `scroll`), each through one follow spring, with the props as the rest. * Default true. */ live?: boolean; /** * The scroll offset in CSS pixels, y down: 0 at rest, negative while the top is pulled past rest. Leave it out and the * component reads the nearest scrolling ancestor, else the page; browsers report a negative offset only while * WebKit rubber-bands, so pass your own number from a custom scroll container to get an overscroll elsewhere. */ scroll?: number; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<TaffyKnobs> = { inputs: [{ name: 'pull', source: 'scroll.overscroll' }], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, }; export const taffyDefaults: Readonly<TaffyKnobs> = DEFAULTS; export function Taffy({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, live, scroll, ...props }: TaffyProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof TaffyKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 2.0 }); usePointer(ref, inputs); useScroll(ref, inputs, scroll); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.