Sand Script
A word written in wet beach sand with a fingertip.
Knobs
Preset
#C9AC7C
Colour1
#7A5D3F
Light2
Shape2
Motion1
Texture2
Still frame
What reduced motion shows: 5 s.
Install
Code
components/isomer/sandscript.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Sandscript.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, usePrefersReducedMotion, type Mount, type ImageInput, type ImageSource } from './useIsomerCanvas'; import { useLive, usePointer, type LiveSpec } from './live'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './sandscript.js'; // @ts-ignore: the baked atlas as a PNG data URL import atlas from './sandscript.image.js'; const { DEFAULTS, mount, loadImage } = runtime as { DEFAULTS: SandscriptKnobs; mount: Mount; loadImage: (url: string) => Promise<ImageSource> }; export interface SandscriptKnobs { sand: string; damp: string; sunAngle: number; ridge: number; sheen: number; grooveDepth: number; grooveWidth: number; writeSpeed: number; wash: number; grainSize: number; roughness: number; crumble: number; } export interface SandscriptProps extends Partial<SandscriptKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** The clock stops at t = 8 and holds that frame. Draw t = 5 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; /** The image the shader reads. Default: the baked glyph atlas of "Wish you were here". */ image?: ImageInput; /** * Live inputs, when there is no `time` and the user does not prefer reduced motion: A press on the canvas * restarts the effect. Default true. */ live?: boolean; } /** Where each live input comes from: the spec's `live` block. */ const LIVE: LiveSpec<SandscriptKnobs> = { inputs: [], follow: { stiffness: 1200.0, dampingRatio: 1.0 }, event: { trigger: 'press' }, settleAt: 8.0, }; export const sandscriptDefaults: Readonly<SandscriptKnobs> = DEFAULTS; export function Sandscript({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, image, live, ...props }: SandscriptProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof SandscriptKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } // A fixed time is test mode, and reduced motion draws the poster: either way the live inputs stay off (no // sensors, no pointer, no events) and the knobs render as given. const reduced = usePrefersReducedMotion() && respectReducedMotion !== false; const inputs = useLive(LIVE, mount, knobs, time === undefined && live !== false && !reduced); const ref = useIsomerCanvas({ mount: inputs.mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer, posterTime: 5.0, settleAt: inputs.enabled ? undefined : 8.0, image: image ?? atlas, loadImage }); usePointer(ref, inputs); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.