Rain Pane
A window on a rainy evening.
Knobs
Preset
#FF8A4C
#0A1016
Shape1
Motion1
Follow the pointer
Drives tiltX and tiltY.
Still frame
What reduced motion shows: 2 s.
Install
Code
components/isomer/rainpane.tsx
'use client'; // Generated by isomer. Do not edit by hand; run `isomer add` again to update. (from packages/react/src/Rainpane.tsx) // generated by packages/react/scripts/gen-components.mjs, do not edit import type { CSSProperties } from 'react'; import { useIsomerCanvas, type Mount } from './useIsomerCanvas'; // @ts-ignore: the runtime is plain JS with no type declarations import * as runtime from './rainpane.js'; const { DEFAULTS, mount } = runtime as { DEFAULTS: RainpaneKnobs; mount: Mount }; export interface RainpaneKnobs { tiltX: number; tiltY: number; light: string; tint: string; rainAmount: number; dropSize: number; runSpeed: number; fog: number; } export interface RainpaneProps extends Partial<RainpaneKnobs> { className?: string; style?: CSSProperties; /** Render this one frame (seconds) and run no clock. Used by the parity tests. */ time?: number; paused?: boolean; /** Draw t = 0 once when the user prefers reduced motion. Default true. */ respectReducedMotion?: boolean; /** Keep each frame readable after it is shown, for canvas.toDataURL or readPixels. Read at mount. Default false. */ preserveDrawingBuffer?: boolean; } export const rainpaneDefaults: Readonly<RainpaneKnobs> = DEFAULTS; export function Rainpane({ className, style, time, paused, respectReducedMotion, preserveDrawingBuffer, ...props }: RainpaneProps) { const knobs = { ...DEFAULTS }; for (const k of Object.keys(DEFAULTS) as (keyof RainpaneKnobs)[]) { const v = props[k]; if (v !== undefined) (knobs as Record<string, unknown>)[k] = v; } const ref = useIsomerCanvas({ mount, knobs, time, paused, respectReducedMotion, preserveDrawingBuffer }); return <canvas ref={ref} className={className} style={{ display: 'block', width: '100%', height: '100%', ...style }} />; }
Parity
100.0Frame-identical
iPhone 17 Pro simulator, iOS 26.3.1 against Chromium headless + SwiftShader, 15 October 2026.